Category Archives: Legends

Legacy of the Guardians

Our two-year campaign “Guardians of the Pass” recently came to a halt. We only got to mid-paragon level, but there’s more to their story than that. We decided to fade out the story, and let the next campaign take up the trail, in the same overall setting, 20 years later.

Meet the as-yet-unnamed group in the Legacy of the Guardians campaign:

It has been 20 years since the legendary Guardians of the Pass helped defend Talon Pass from the advancing dragonarmies. Several settlements around the fledgeling city were destroyed, and Talon Pass welcomed the refugees with open arms. In the intervening 20 years, Talon Pass has grown quite a bit. Were any of the original Guardians to show up, they’d be hard pressed to recognize the formerly ruined fort. The Pass was liberated by the Guardians, and they took up the task of turning it back into a settlement. They met a disgraced knight by the name of Sir Derrick. After taking his measure in battle, offered him the job of stewarding the rebuilding effort. He accepted, and under him, Talon Pass has thrived.

Derrick has recently retired, and the Council of Talon Pass has been formed to manage the government of the small city. He is still a consultant to the council.

Derrick’s son, Mikel (played by Robert) was pushed into the Talon Pass militia at a young age, to curtail his wild ways. He has since grown into a fine young officer. Having fulfilled his oath of service, he now believes it is time to see the world. Derrick suggested he contact the daughter of his friend, Tam (see below).

Derrick also adopted a young minotaur into his family, shortly after the attack of the dragonarmies. Asteron (played by Thomas) doesn’t remember much of his mother, but he knows he was traveling with her some time before he was found and taken to Talon Pass. In truth, his mother was traveling with the dragonarmies, and left him in a safe place before the battle of Talon Pass. She perished in the battle, and Asteron was left alone in the world. A scouting party found the calf, and took him to Derrick for a decision what to do with him. Remembering how he had been given a second chance from a bad situation, Derrick resolved to take him in. Learning the common language, and the knight’s code from Derrick, Asteron has grown up with a code of honor that Mikel never quite grasped. He has agreed to join Mikel and the others to keep Mikel out of trouble.

Rolen (played by Louis) has not been in Talon Pass very long. He was left in the care of traveling missionaries by his elven father. He doesn’t remember his mother, a half-orc adventuress who took advantage of his elven father, and then left the product of their union on his doorstep. The missionaries eventually settled in Talon Pass for a while, and Rolen decided to stay. His father instilled in him a pretty severe mistrust of women, and Nynaeve is the only female he has really ever grown to trust and respect. Rolen has heard rumors of a fey “Ice Queen” who has been enslaving men and children somewhere in the vale, and has offerend to travel with Nynaeve and her friends, in hopes of tracking down this “Ice Queen.”

Elm Brighthawk (played by Russ) was a young member of a nomadic band of elves who sought out dark artifacts to destroy them. They had learned of some relics associated with the keep at Talon Pass, and were there investigating them when the dragonarmies attacked. Only Elm and one other member survived. Elm learned that the artifacts in Talon Pass had already been destroyed, and settled in the upstart town, with no new “mission”. He too, has agreed to join Nynaeve, if only to get moving again.

Thoradin Soulsmith (played by Matthew) came from Forges Heart with a small group of dwarves set on helping Talon Pass rebuild after the dragonarmy attack. He met Tam when his family arrived from Hillside, and was taken with the righteousness of the former miner. He dedicated his life to protecting Tam and his family, and now sets out with Tam’s daughter, Nynaeve, as she sets out to lend aide to the people of Elsir Vale.

Nynaeve (played by Jamie) came to Talon Pass when her family fled Hillside during the dragonarmy attacks. Her father had been a miner and retired soldier. He met Skyeriven and was inspired by her teachings following the attacks. He took up the cloth of the clergy, and became Talon Pass’s dwarven priest of Bahamut. Nynaeve grew up at his feet, and has learned a reverence for all life. She seeks to lend aide to those in the vale who are still struggling after the attacks. She also wishes to learn what ever happened to the Guardians of the Pass, who disappeared without a trace shortly after they defended Talon Pass.

They are now taking a few jobs to gain funds for their travels, then the true adventure will begin.

A Legendary Journey

This isn’t the first blog I’ve started. Nor is it the second. I have a terrible habit of starting a journal, posting a few times, then getting distracted by something shiny and new, and forgetting about the old blog.

So today I’d like to share a bit about Legends.

Legends (Or Legends Games of Vincennes) kinda got it’s start as Midwest Comics. In 1994 I worked for Midwest Comics, and in 1996, it was sold, and I soon went to work for the new owner. Midwest Comics carried Magic: the Gathering, but in 1996, we started carrying more games. By 1998, I became part owner. For reasons I can’t even begin to recall or explain, we changed the name to Onyx Dragon. Onyx Dragon operated from 1998 until 2000, and was frequently mistaken for a chinese restaurant. In 2000 we moved to a new, spacious location, and changed the name to Dragon Pro Games. To this day, I’m not sure what a “dragon pro” is, but I think it might be an escort service for the scaley set. When we moved, we also sold all of our comic back issues, and stopped carrying comics altogether. We operated there until early 2002, when the building we were in was sold, and we were forced to move (That also happened to Midwest Comics in 1996).

For a very short time, we remained open in a small (very small) office next door. During this time, we also provided dial-up internet service. The office was too small, and needed too much work, though, and we closed a few months later.

In 2003, my then-girlfriend and I almost partnered with a friend of mine to open up a small gaming and bookstore. We thought a one-word name would be good for that, and thus Legends was born. We had secured the building, but lost our partner, and Legends quickly became a gaming only store. It operated from March until November of 2003. This time, the closure was related to the inability to heat the building. I was buying the building from my father, and the furnace for the first floor was so inefficient, the first gas bill we got (early in the year) was nearly 600 dollars. We had the gas shut off and hoped we’d have a better solution by winter. We didn’t find one. When I closed, I swore I was done. It was too heartbreaking to close our doors. We had a very loyal crowd, and it was very much like losing friends.

To that end, in 2005, I hauled hundreds of roleplaying books to GenCon, to sell in the Auction. We also volunteered that year, and we made enough off the books to pay for the trip, but not much more.

So of course, in the summer of 2006, I was missing it. A few friends had asked if I’d like to try opening a gaming center again, and I needed a distraction. The girlfriend from 2003 had become my wife, and things weren’t going very well. I didn’t want to set up a full-blown shop again, so I tried a different approach: I set up gaming space, and started carrying a few new comics every week, as well as packs and decks of Magic. Everything else, we could special-order on demand.

It worked fairly well. We quicly outgrew our space, but stuck with it until we found a space we liked. We found it in a building that once housed one of vincennes few bookstores (and the place where I bought comics in junior high), so I found that a wonderful bit of nostalgia. We moved there in 2008. By then I had A: Divorced, B: Met Jamie, and C: Moved her here. She took to the management of the shop in no time, and grew it into something wonderful: A community center for the nerdy set, and a fun place to be.

But heating always seems to be our nemesis, and in the fall of 2009, we decided to pack it in, once again. But this time, it was a planned temporary thing. We continued to run regular tournaments at the coffee/ice cream place across the street, and kept our eyes out for a better location.

I never stray far from Main street, and our home presented itself to us in April of 2009. Two doors down from our previous spot, a space opened up that was almost twice as big as our former location. It needed (and still needs) work, but we put up shelves, painted alcoves, rebuilt the bathroom, and brought in our tables.

We went back to the “Gaming Center First” motif, and made the whole thing a part-time job for us, since we both have full-time jobs that keep us pretty busy. Again, it has thrived, and thanks to some dedicated volunteers, we keep a fairly active schedule, with roleplaying groups, board game fans, and card game players all spending a fair anount of time with us.

We now have the opportunity to make the building our permanent home, as we are trying to buy it. It needs work, some pretty serious work, as soon as we get it. But we love the place, and we will do everything we can to make it a great place for our extended family.

One last thing… This is something I’m really proud of. A couple of weeks ago, we acquired 4 more tables, and 38 new chairs, all from the local school corporation, who had a sale/giveaway of older equipment that didn’t move to the new school with them. It brings our table count up to 11, and we can now support several separate groups at the same time.

Thank you for taking the time to read this. I wrote it mostly so I’ll never forget the parts of the journey that have brought me to the wonderful point my life is at now. All of them, the good and the bad, are stepping stones in the river of memory.